I’ve just made a build of a 2d application made with unity to be multiplatform (web, iOS and Android).
Running the app on my Moto G, the Canvas recalculate the elements to fit the screen size of the device, disconsidering the height of the soft buttons (back, home, quick change - navigation bar?). I searched the web and couldn’t find any solution to this problem.
Anyone has faced the same issue then me?
Thanks in advance