Unity 4.6 Text Misbehaves During Gameplay

This is the input via c#:

		void FixedUpdate ()
		{
				//GO menu
				GOscore.text = Score.ToString ();
				GOapples.text = ApplesEarned.ToString ();
				GOhs.text = GameController.HighScore.ToString ();

				if (GameINSESSION == true)
						header.text = Score.ToString ();
		}

It works well most of the time (image 1), but sometimes (randomly) it only shows parts of the text (image 2)

Any Help is appreciated :slight_smile:

You should not set your text in an Update function and certainly not in a fixedUpdate!

Just set your text when you need it (first load and when it changes).