Is there way to tell the UI event system to ignore a UI gameObject when doing raycasts? I have transparent panels that I want the clicks to go through.
Canvas
|- Panel1
|- Button1
|- Panel2
|- Button2
+-------------------+
| +-----------------------+
| | | |
| | [Button1] | |
+-------|-----------+ [Button2] |
+-----------------------+
Panel2 covers Panel1 but I want the clicks to go through so button1 may be pressed.