Unity 4.6 UI Mask Component takes 2 draw calls?

Ok so if i have a mask component on an object, it increases draw calls by 2! why does this happen?

Thanks.

Because of how masking works. It needs a drawcall to create the stencil command and one to destroy it and it can’t be batched with anything else.

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Thank you! good to know :slight_smile:

I add a mask on a List (with many items), and the mask take 5 draw calls. why does this happen?