Unity 4 flipped X and Y acceleration

hi everyone,

i finally got around to installing unity 4 and i have some weird acceleration behavior, perhaps a bug?

in my editor running unity remote holding my phone portrait and tiling left and right causes my Y value to change

but when i build to my phone holding my phone in the same position the acceleration changes the X value instead and Y acts how X did in the editor.

anyone else have any issues with this?

im on unity 4.0.0f7 with a galaxy s3, player settings set to portrait

I believe in Unity4 they’ve swapped the tilting x and y axis so that they are the same as iOS.

hrm, I never noticed that they were flipped on ios pre 4… this is basically going to make me have to program my game twice with a check to see if im in editor or android and else renders unity remote useless >.<

fix this please unity? its a terrible error

bump on this?

is there source code link for remote for android? perhaps its possible to edit unity remote so it works the same as it would on a device?

bump again, nobody has any input?