hi everyone,
i finally got around to installing unity 4 and i have some weird acceleration behavior, perhaps a bug?
in my editor running unity remote holding my phone portrait and tiling left and right causes my Y value to change
but when i build to my phone holding my phone in the same position the acceleration changes the X value instead and Y acts how X did in the editor.
anyone else have any issues with this?
im on unity 4.0.0f7 with a galaxy s3, player settings set to portrait
I believe in Unity4 they’ve swapped the tilting x and y axis so that they are the same as iOS.
hrm, I never noticed that they were flipped on ios pre 4… this is basically going to make me have to program my game twice with a check to see if im in editor or android and else renders unity remote useless >.<
fix this please unity? its a terrible error
bump on this?
is there source code link for remote for android? perhaps its possible to edit unity remote so it works the same as it would on a device?
bump again, nobody has any input?