I can understand why I can’t open project made with Unity 4 in Unity 3.5, but… why can’t I import assets? Isn’t *.unitypackage should be like universal archive? I’m totally confused. Hope it’s my fault, not Unity’s team.
Fatal error!
type == kMetaAssetType pathName.find (“library/metadata”) != 0
Unitypackage files are actually just .tar.gz files (IIRC), so they’ll be compatible across anything and everything, but it’s possible that the stuff packed inside - the metadata, any prefabs/scene files etc - will be in Unity4 format and so won’t be usable with Unity 3, just as if you’d tried copying the files from project to project directly.