[Unity 4 Mecanim] More speed to character

Hi all, I’m using mecanim and animations “Runs”, with Unity 3 normally i apply more force to the character controller for more speed, but now I think it’s different with mecanim. How can I have a greater shift keeping the animation time?

Sorry for my english. Thanks, Paki.

Animator.speed seems to be where it is at, default is 1.

Animator.speed change the speed of animation, but i would to change the shift, like “AddForce” in Unity3 and character controller. Thanks.

Solved!

//C#
CharacterController controller = GetComponent();
float multiplier = 3.0;
deltaPosition.x = deltaPosition.x * multiplier;
deltaPosition.z = deltaPosition.z * multiplier;