Anyone experiencing memory problems lately, there is a memory leak when using Shuriken emitter with birth-subemitter. This was reported to Unity yesterday and they acknowledged the issue. Our game is using Shuriken system a lot and with a lot of cannonballs flying we’re experiencing megabytes in just a few sec leaks. This memory is not release on scene changes.
Happens with the Win standalone at least, not sure about the other platforms.
- Tuco / LudoCraft