I just started a project in Unity 4, and apparently particles are done totally different. Now instead of adding separate components for the emitter and renderer and stuff, there’s just a “Particle System”. This seems much more intuitive, but I can’t seem to figure it out.
My goal is to have a particle shoot from my player (which has the particle system attached) to a target in world space. Essentially I’m looking to create bullet tracer effects. The only help I can find on this subject is under the old system. Can anyone help with the new one?
Essentially, I’m looking for info on how to adjust the direction the particles travel, the speed the travel at, and how to get them to destroy themselves after traveling a certain distance.