Hi,
i have maked my character for my game in Unity… i have used the Skin Morph modifier in 3ds max for adjust some deformation and Morph for facial animation and others animation… when i export in fbx file the skin morph and the morph are not imported in Unity. Why? There are a way for import skin morph and morph? Thanks…
These are not supported out of the box. There is an asset called Megafiers that I think adds support. Morphing is almost never used in real-time games. Characters have facial rigs instead. Welcome to game development!
There are various morphing systems on the asset store, I have one that has a custom exporter for 3ds max as well as other packages, and it recreates the Max system, so you can have multiple targets per channel and it will export animated morphs as well. It also comes with systems to drive morphs from bone positions for muscle bulges etc as well as an attach system so objects such as facial hair or other items say attached as they should do, some example videos showing the systems are below. More info at http://www.west-racing.com/mf/?page_id=257
http://www.youtube.com/watch?v=q9MONtB3w4k&hd=1&fs=1&autoplay=1
http://www.youtube.com/watch?v=cleGORe65E8
http://www.youtube.com/watch?v=-vF4L-04YmA
http://www.youtube.com/watch?v=XKhmoAMwGB0