Unity has stopped releasing updates for Unity 4, however, with the major problems with OS X El Capitan, does anyone know if Unity will add retina support? It’s a feature that should have been corrected a long time ago.
We will not be adding Retina support to the Unity 4 Editor.
That’s disappointing since retina displays have existed for years. Why?
Probably because they announced that support for 4.x will be ending soon. Retina is on the road map for 5.x.
Yeah. It’s a substantial amount of work (redoing all the icons, rewriting parts of the scene and game views, and also dealing with the performance implications of there being a ton more pixels all of a sudden…) which is why it’s taking so long to do it for 5.x. We’re definitely not redoing all of that work for 4.x at this point.
Sorry, didn’t mean the editor. Will you ever make Unity 4 IDE features not look pixelated on a retina macbook?
if you set the OS X resolution in settings to “scaled.” It looks like 1920 x 1200, then unity can get a 1920 size ‘game’ screen, however this is still not ideal. This has been on the radar for a long time. Why? It seems like a obvious bug that Unity should have been fixed.
The editor is the IDE.
Do you mean setting in displays?
Sorry, yes.
Right… don’t have your monitor settings settings scaled, you will not get accurate results. If you leave it at default, your game window will show at the up-resed non-retina. (basically 2x) Unity isn’t retina, so it is doubled to compensate. Your display settings won’t affect that, it will still be doubled, but then modified by the OS as well. So you will get an even more inaccurate view (at least at the pixel level)
As @superpig pointed out, it isn’t a “bug”. It was a change as to how OSX renders,(not just a bigger resolution) and Unity has to have a lot of work to support it. They will be adding it sometime in 5.x, but not 4.