Hi,
Can someone please help me with this problem? I have been through multiple forums, and haven’t got a correct answer yet…
Basically,
I have a terrain and a sphere which has rigid body and a spherecollider, my Terrain also has a Terrain Collider, but whenever I test out my game, the sphere ALWAYS falls through the terrain.
I have tried everything, I have set the sphere up to considerable height, I have unchecked “is trigger” on both the colliders, and I have even tried to use a mesh collider, but nothing seems to work…
It would be really helpful is someone could help me out with this problem, so I could finally get on with my game!!
Redmug