Hello everyone!
so on windows it support by gpu and directX 11, mac don’t support directx so i use opengl? or what, how actually it work?
maby my mac is too old because when i want do it, dont work (wireframe doesn’t change)
Hello everyone!
so on windows it support by gpu and directX 11, mac don’t support directx so i use opengl? or what, how actually it work?
maby my mac is too old because when i want do it, dont work (wireframe doesn’t change)
It doesn’t work. A newer Mac won’t help; you need to wait for OpenGL on OS X to get an equivalent, and then Unity would need to be updated to support it.
–Eric
OSX doesn’t support Opengl 4.0, they are consistently years behind the curve
11 minor versions of opengl behind afaik. It’s pathetic.
What others have said. What needs to happen is:
When will 1) happen, no one but Apple knows. Step 2) is quite some work, my estimation at least half a year if not more.
OpenGL 4.1 is coming with Mavericks :o
I would imagine Aras is already looking at it.
Why 4.2? I thought tessellation was part of 4.0?
Atleast we’re getting 4.1 which is only 3.5 years behind state of the art… sigh GG Apple.
OSX actually supported tessellation before mavericks - they had a couple random 4.x features slapped on top of 3.2.