Unity 4 Texture3D problems

I’m using Unity 4 and wondering why this code I’ve adapted from code posted here doesn’t work. My cube which I have applied my script and shader to ends up black. I’ve found someone here with the same problem but no answer.

My C# script to generate the Texture3D:

using UnityEngine;
using System.Collections;

public class Create3DTex : MonoBehaviour {
	
	private Texture3D tex;
    public int size = 16;
	
	void Update ()
    {
        tex = new Texture3D(size, size, size, TextureFormat.ARGB32, true);
        Color[] cols = new Color[size*size*size];
		
		int colourCount = 0;

        for (int z = 0; z < size; z++)
        {
            for (int y = 0; y < size; y++)
            {
				for (int x = 0; x < size; x++)
                {
					cols[colourCount] = new Color(1,0,0,1);
					colourCount++;
                }
            }
        }
		
        tex.SetPixels (cols);
        tex.Apply ();

        renderer.material.SetTexture ("_MyTex", tex);
    }
	
}

My Shader code:

Shader "Custom/VolumeShader" {
	Properties {
		_MyTex ("Some Texture",3D) = "white" {}
	}
	SubShader {
		Blend SrcAlpha OneMinusSrcAlpha
		Cull Off
		Pass {

			CGPROGRAM
			#pragma vertex vert
			#pragma fragment frag
			#include "UnityCG.cginc"
			
			sampler3D _MyTex;
			
			struct v2f {
			    float4 pos : SV_POSITION;
			    float3 uv : TEXCOORD;
			};

			v2f vert (appdata_base v)
			{
			    v2f o;
			    o.pos = mul (UNITY_MATRIX_MVP, v.vertex);
			    o.uv = v.vertex.xyz*0.5+0.5;
			    return o;
			}
			
			float4 frag (v2f i) : COLOR
			{
				float4 outColor = tex3D (_MyTex, i.uv);
				return outColor;
			}
			
			ENDCG
			
		}
	}
	FallBack "VertexLit"
}

Thank you!

http://forum.unity3d.com/threads/148605-Unity-4-3D-Textures-(Volumes)

Try instead of calling your uvs uv instead volUv/vol_uv or something not starting with uv. I have had a few problems with that