Our team is looking to bring our project over to Unity 5 from 4 but we’re having some lightmap related issues. The problem is that Unity 5 seems to be regenerating the lightmap UVs for all our meshes that Unity 4 had generated, which mis-aligns the UVs with our existing lightmaps. Is there any way to bring the project into Unity 5 without it regenerating the lightmap UVs?
I’m quite sure this is the problem because some of our meshes have manually created UVs in channel 2 which are used for lightmaps, and these meshes display correctly in Unity 5.