Unity 4 - Were Shuriken ParticleSystem.Update() issues fixed?

In 3.5 with Shuriken there is an issue in which disabled gameobjects with a particle system still run ParticleSystem.Update(). I saw in the Unity 4 update list that it says:

Automatic simulation culling support. Particle systems will only update when visible. When it is not possible to support this automatically, Shuriken shows why directly inside the UI.

I’m not sure from reading it, but does this mean that the issue has been resolved?

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I downloaded Unity 4 and tested the issue and it looks like the issue has been resolved. Woo!