Unity 4.x Where do I add an animation controller? (non-humanoid)

Ok I have a little scorpion fellow, he’s in the scene and has an “Animator” object attached now, instead of the old animation Unity used to make. I’m really not clear on what I do from here to use the animation I’ve made…saved in the file@animation format. There’s a spot for “Controller” but I don’t have a controller and I’m not sure how to make one. This is not a humanoid character and doing google searches I only ever seem to find info on how to do humanoid mechanim stuff.

What do I need to do to get my animations back? Really frustrated!

Okay found the appropriate (the animator.html page in reference manual) - need to be in default layout and then:

(Menu: Create > Animator Controller)

Continuing on the process, might have to do a tutorial once I understand it!

Ok got an animation controller, changing some states, but the animations are not firing! Help!

Will did post a thread about mecanim tutorial, you should look at this to help you, For a scorpion you should use the Animation Type ‘generic’.
http://forum.unity3d.com/threads/159894-Mecanim-Unity-4.0-starter-tutorial

But if you want you can still use the legacy animation system, simply select your file and in the inspector under the tab Rig set your Animation Type to legacy.

Ah there we go thanks!

What I was missing was drilling into the object to find the clip, and dragging that clip into the Animatior Controller window. (Was trying to drag the root @animation imported object and it wasn’t working…)