Unity + Kinect

Hypothetical …

I have a game idea, I am thinking of building it around the Kinect SDK for windows platform.

If I finished this game and you NEED a kinect to play it. Do I have to have some kind of license with Microsoft for my software ? Is there lots of IF ANY red tape that has to be gone through in order to specify that your product is made FOR KINECT.

Is their costs involved ? Licensing Fee’s ? A cut of the profits from the software ?



This is illuminated in the Kinect Developer FAQ and the End User License Agreement:


See “What are the terms of the commercial license?”