Unity 455 to 534 CharacterController issue

I’m in the process of upgrading a game made by another team to from Unity 455 to Unity 534.

Previously a character with a CharacterController was spawning a SphereCollider object and a MeshCollider object on top of them. That player was then able to walk out of it and THEN they collided with it.

It seems that as of the Unity 534 upgrade now as soon as they player spawns the objects on top of themselves they instantly get pushed out of it.

Were CharacterControllers changed in that time and is there a solution to get them to behave like they previously did, if so?

Well, 1) that sounds like a bad idea. Don’t do that.

and 2) I believe from that version to current, Unity is now using the newer PhysX 3. This change in physics calculation could be what causes the differing behaviour. And I don’t know of a way to not use the newer PhysX in Unity 5.x