So I made an ios app that was running fine until I updated to unity 5.0.1, my other projects on ios do run fine, even after the update. The app run in the unity editor, but when it try to upload it to my iphone it crashes on load (before the splash screen) I have several issues botth in unity editor and the xcode editor.
Here is the output of xcode:
2015-04-05 12:26:07.987 ProductName[790:231479] -> registered mono modules 0x16fa190
-> applicationDidFinishLaunching()
Mono path[0] = '/private/var/mobile/Containers/Bundle/Application/766A9E69-5AC8-471C-BF2E-6166AED46432/ProductName.app/Data/Managed'
Mono config path = '/private/var/mobile/Containers/Bundle/Application/766A9E69-5AC8-471C-BF2E-6166AED46432/ProductName.app/Data/Managed'
-> applicationDidBecomeActive()
Requesting Resolution: 1136x640
Init: screen size 1136x640
Initializing Metal device caps
Initialize engine version: 5.0.1f1 (5a2e8fe35a68)
Begin MonoManager ReloadAssembly
Platform assembly: /private/var/mobile/Containers/Bundle/Application/766A9E69-5AC8-471C-BF2E-6166AED46432/ProductName.app/Data/Managed/UnityEngine.dll (this message is harmless)
Loading /private/var/mobile/Containers/Bundle/Application/766A9E69-5AC8-471C-BF2E-6166AED46432/ProductName.app/Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /private/var/mobile/Containers/Bundle/Application/766A9E69-5AC8-471C-BF2E-6166AED46432/ProductName.app/Data/Managed/System.Core.dll (this message is harmless)
Platform assembly: /private/var/mobile/Containers/Bundle/Application/766A9E69-5AC8-471C-BF2E-6166AED46432/ProductName.app/Data/Managed/System.dll (this message is harmless)
Platform assembly: /private/var/mobile/Containers/Bundle/Application/766A9E69-5AC8-471C-BF2E-6166AED46432/ProductName.app/Data/Managed/Mono.Security.dll (this message is harmless)
Platform assembly: /private/var/mobile/Containers/Bundle/Application/766A9E69-5AC8-471C-BF2E-6166AED46432/ProductName.app/Data/Managed/Assembly-UnityScript.dll (this message is harmless)
Loading /private/var/mobile/Containers/Bundle/Application/766A9E69-5AC8-471C-BF2E-6166AED46432/ProductName.app/Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: /private/var/mobile/Containers/Bundle/Application/766A9E69-5AC8-471C-BF2E-6166AED46432/ProductName.app/Data/Managed/Boo.Lang.dll (this message is harmless)
Platform assembly: /private/var/mobile/Containers/Bundle/Application/766A9E69-5AC8-471C-BF2E-6166AED46432/ProductName.app/Data/Managed/UnityEngine.UI.dll (this message is harmless)
Loading /private/var/mobile/Containers/Bundle/Application/766A9E69-5AC8-471C-BF2E-6166AED46432/ProductName.app/Data/Managed/UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in 0.043 seconds
Setting up 2 worker threads for Enlighten.
Thread -> id: 9850000 -> priority: 1
Thread -> id: 98d2000 -> priority: 1
/SourceCache/AcceleratorKit/AcceleratorKit-14.10/Framework/MTLVertexDescriptor.mm:633: failed assertion `Vertex attribute at index 0 references a buffer at index 1 that has no stride.'
And here are the issues in unity and xcode: