Recently upgraded my project to Unity 5.0.2. Previously I was using 4.6.3. In my previous builds, networking was connecting fine and everything was connecting as it should. When I upgraded to Unity 5.0.2, networking stopped working for iOS devices. My player setting are:
Scripting Backend: IL2CPP
Target Device: iPhone + iPad
Target Solution: Native
Architecture: Universal
The errors only seem to appear on the client side when the client tries to connect to the server device. I have tried networking between 2 instances of the project in Unity on different computers and it connects fine. The errors only appear when an iOS device is involved.
The main problem is that RPC calls from the client to the server are not being called. I tried upgrading to 5.1.1, but this issue is still happening.