Unity 5.0.2 iOS IL2CPP Networking RPC Issues

Recently upgraded my project to Unity 5.0.2. Previously I was using 4.6.3. In my previous builds, networking was connecting fine and everything was connecting as it should. When I upgraded to Unity 5.0.2, networking stopped working for iOS devices. My player setting are:
Scripting Backend: IL2CPP

Target Device: iPhone + iPad

Target Solution: Native

Architecture: Universal
The errors only seem to appear on the client side when the client tries to connect to the server device. I have tried networking between 2 instances of the project in Unity on different computers and it connects fine. The errors only appear when an iOS device is involved.

The main problem is that RPC calls from the client to the server are not being called. I tried upgrading to 5.1.1, but this issue is still happening.

We have corrected this problem in the latest patch releases. Please from 5.0.3p3 or 5.1.1p2. You can get them here:

http://unity3d.com/unity/qa/patch-releases