When I build a simple scene with cubes in a box to test GI with all geometry to static it works fine in editor and when I build it for Windows Phone 8.1 or Windows Phone 8.0 I get default light like u see in editor without any realtime lights in the scene.
So I thought that standard Shader won’t work and then I used legacy shader and I still get the same result. Thinking both won’t work I baked the scene and when I build I again get default light like u see in editor without any realtime lights in the scene.
My Phone is Lumia 1520 with Qualcomm Snapdragon 800 & Adreno 330 GPU with Windows Phone 8.1 Update.
Will Standard Shader and Realtime GI work on Snapdragon 800 Chipset?
It seems like they are still focused on getting everything working on desktop. Mobile support throughout the unity 5 beta has been abysmal.
Since Unity won’t come out and officially say what works and what doesn’t, I’ve spent a lot of time messing around with the unity 5 beta on mobile platforms. Let’s just say mobile is currently buggy and my R&D was a huge waste of time. I would just wait on doing mobile development. Target standalone and have faith they’ll fix it later.
could we get a bug report on this? It might be something specific you are doing - standard shader works just fine on the Doll demo. I haven’t tried lightmapping myself, but it should work, and if it doesn’t, we definitely want to fix it :).
Standard shader will work. Realtime GI will not work on Snapdragon 800 on Windows Phone - afaik, it requires DirectX feature level 10.0, while Windows Snapdragon 800 supports only 9.3. I believe baked GI should work just fine (and I don’t think you’d even want to use realtime GI on that chipset either way, for performance reasons).
@Tautvydas-Zilys Thank you! Microsoft is going to release Windows Phone With 810 Chipset. 810 supports Direct3D Feature Level 11.2 and Next Windows Phone comes with DirectX 12 but I dont know Feature Level. Since 810 supports 11.2 I think Windows Phone 10 supports Dx12 FL 11.2.