Note: Entering licensing on windows will crash the Editor.
Workaround:
Delete C:\ProgramData\Unity\Unity_v5.x.ulf (if it exists)
Run “Unity.exe -serial (serial)” from command-line. This will activate Unity and write license file, so only have to do this once.
(For those needing alternate download choices vs. the download assistant which is a work in progress):
Here are the links to individual component installers for Unity 5.0.0b16.
And it crashes after updating my project…
Errors, errors everywhere…
it just doesn’t work, the editor is all broken, seems like the installer was not completed as normal, I’m trying the alternative installers now,
Editor log’s final lines.
MissingMethodException: Method not found: ‘UnityEngine.RequireComponent…ctor’.
at System.Collections.Generic.List1[KurdifyEngine.UI.ComboBoxItem]..cctor () [0x00000] in <filename unknown>:0 Rethrow as TypeInitializationException: An exception was thrown by the type initializer for System.Collections.Generic.List1
5.0.0b16 has some serious editor related issues. I tried both the installer and standalone pkg for mac os x.
Everything was fine until I built for iOS. After that the inspector for materials was broken. I also get the following errors in the console.
The only fix that I’ve discovered so far is to reinstall Unity.
FileNotFoundException: Could not load file or assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.GameObjectTreeViewDataSource.IsUsingAlphaSort () (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/TreeView/GameObjectTreeViewDataSource.cs:146)
UnityEditor.GameObjectTreeViewDataSource.FetchData () (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/TreeView/GameObjectTreeViewDataSource.cs:78)
UnityEditor.LazyTreeViewDataSource.GetVisibleRows () (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/TreeView/LazyTreeViewDataSource.cs:113)
UnityEditor.TreeView.OnGUI (Rect rect, Int32 keyboardControlID) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/TreeView/TreeView.cs:404)
UnityEditor.SceneHierarchyWindow.DoTreeView (Single searchPathHeight) (at /Users/builduser/buildslave/unity/build/Editor/Mono/SceneHierarchyWindow.cs:347)
UnityEditor.SceneHierarchyWindow.OnGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/SceneHierarchyWindow.cs:195)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)
I am going to download soon. I hope those f*** errors were fixed. I lost my patience and even started to think with my employer to change the game engine. If Unity 5.0 isn’t good enough, we will use other software for building the main 3D platform.
A more appropriate engine would indeed be Unity 4.x. You could avoid lots of trouble with it and you wouldn’t need to complain in every Unity 5 beta release thread about it. The important word in the previous sentence is BETA.
What do you not get, its beta software… Also Tomza you been acting like only person on this forum with issues, we all have our own so stop acting like you should have some special priority over others…
Sorry, it’s not complain, it’s a way to make Unity Team work better :). When I bought the Pro licence, they started to listen to me, at least partly, so I use that to make a better progress. Besides, with my big and complicated project, I help Unity Team to find serious errors. In other words, my complain is useful for you, too ;).
By the way, Unity forum was started to complain. And many people complain… And the gods of Unity Technologies listen to mortals and maybe accommodate the wishes :p.
I know I’m crazy but I love testing BETA and complain. Sorry…
I re-installed unity using the alternative installers, fixed most of the issues, but it was not noted that an attribute name changed and broke my whole project and crashed unity, and all the DLL’s most be rebuilt before you can use them, and there are still assert errors with animation window errors too, but they don’t happen to often [at least if you close the animation window].
good job on the beta guys, this one came a little earlier than i though and had more improvements, keep up the good work.
They tend to listen to people who provide valuable feedback. Complaining doesn’t make anyone work better. Owning a Pro license doesn’t give you any right to ask Unity to do something. You help the Unity community by submitting useful bug reports. The additional complaining is not necessary and helps no one.
The Unity forum mostly exists to help people.
I send bug reports, don’t worry, but at the same time I write on the Unity forum to see what other people say. I wish to know if they have similar problems. You think it’s not important.
If Unity 5.0 isn’t good enough, we will use other software for building the main 3D platform.
Saying that, I meant the official release, not Beta. My task is very complicated, so me and my employer started to seek the best solution and we consider other game engines, too.
What part of beta - use at own risk do you not understand? How can you expect anyone to respect what you said or take you seriously when you are talking about beta software that is not even released yet?
Unbelievable attitude.
—edit follows----
OK I see you edited with:
Then yes, certainly. If it’s not good when it’s released, then that makes sense