Unity 5.0 beta 19 available

Unity 5.0 beta 19 is now available for download: Unity 5.0

Please report bugs as usual: http://unity3d.com/BugReportingFAQ

For those needing alternate download choices vs. the download assistant,
here are the links to individual component installers for Unity 5.0.0b19.

Edit: Fixed links

Windows:

Unity Editor (64-bit)
Unity Editor (32-bit)
Webplayer
Standard Assets
Example Project

OS X:

Unity Editor
Webplayer
Standard Assets
Example Project

3 Likes

Note that Unity 5.0b19 is the first beta to support building iOS 64-bit apps using il2cpp.

As promised, we are also working on bringing iOS 64-bit support with il2cpp back to Unity 4.6. You can download and discuss a beta of Unity 4.6 with iOS 64-bit support in the iOS subforum, in this thread.

6 Likes

Excellent work, thanks guys :slight_smile:

Window links are not working.

Hi, just a quick question. Will be possible, in the future, to import, or create on the fly, meshes with more than 64k verts?
This could be usefull in a lot of situations.

In Unity 5.0.0b19 the problem with rectangular DDS textures has been fixed. Good work!!
Bug report 643271 can be closed :slight_smile:

Under improvements, little typo…

“Ligthmapping”

Is this release based on 4.6.1 changes?

The Windows Editor and WebPlayer links are giving out an 404 Error.

The Windows Editor is linked to the wrong file. If you change the b18 in the link to b19 it works.

No PhysX cloth fix :frowning:

1 Like

+1 :frowning:

Woohoo, Android builds work again!

1 Like

Says my beta 5 trial key expired?

Do current Pro 4.x Users still have access to the beta?

Did we ever?

It was my understanding that only Unity 5 Pro pre-orderers had access to the beta.

I just re-read the download page and it says that you’ll have a 5.x key on your keys page if you have access, and that key is necessary to use the beta.

The correct links for direct download for Windows are:

Unity Editor (64-bit)
Unity Editor (32-bit)

:wink:

If I choose a culling mask for the directional light it still is effecting the the geometry that is on a different layer. Someone have this issue too? It’s a directional light with no shadow.

I’ve prepared a whole collection of bug-reports but did not send yet) Some bugs is less, thanks! But unfortunately left many …

Sorry, my cut’n’paste of some component links were broken. Thanks for noting it. Should be fixed now.

No. The 4.6 merge happened shortly after our internal cut-off. It should catch up with b20.