Can i ask who added the Handles.DrawAAConvexPolygon method. because whoever it was needs to be cuddled mercilessly. a lot. that command is awesome. adding awesome visuals to all my editors now. =3
Whoops! We moved files to better places in our code tree and forgot to update one path that packages them up. Will fix. Attached the CGIncludes from 5.0b20 here.
If so, do I need b20 builds? Or do I just need to run Beta builds with b20 WebPlayer?
Also, may I ask why unity3d files are accessing the internet in a way that can potentially break them? This is quite scary and I’m hoping this internet dependence will only affect Beta versions of Unity.
I’ve installed b20 and it’s WebPlayer plugin. WebPlayer builds now work only if they were built with b20, so all old builds are broken still.
Bigger issue though is now some of my rendering functionality is broken in the Editor. I believe it is caused by a camera clearing the Buffer even though it’s target is a RenderTexture. I’m doing some trickery with calls to Camera.Render() after changing the clearFlags, target, and culling layers. Once I build however, the problem is nonexistent.
Anyone else seeing this?
Let me know if you need more info. Unfortunately I can’t post the current project I’m working on, but maybe I can post some script excerpts to help narrow the issue down.
Well, the physics is still broken in this beta… I was hoping this would fix it :
Physics: All previous 5.0 betas are affected by the AddRelativeForce() change, which restores the Unity 4.x behavior.
But its still broken… All my game was fine in 4.x but is broken actually starting from the beta in which the new physics came about. The bug makes it so that any joint I create between two objects breaks instantly. I have to put the break limit to “Infinite” but then it jitters so its not usable anyway.
I was happy to see the new physics which is faster but in this state its unusable for a physics game that uses a simple joint… I can’t submit my project because its too big and complicated but was able to make a reproducible a clear bug with the physics a while ago (Case 658061 ; two identical scenes that are acting differently… one in which the physics goes crazy).
I’m really hoping to see the physics fixed in or before the official release or I will have paid for the Unity 5 upgrade for nothing…
Web player streamed load level still broken. Lighting is broken as well in web player?? I get different results in web player than in editor & standalone.
Even an empty project fails to run, and weighs in at a whopping 8.877 KB
It loads and force closes immediatly.
Reported and attached project and apk.
Solved, for some reason the project settings were causing problems.
Removing the folder and redoing the project settings, solved the weird errors I was seeing.