Anyone with heavy audio-based project I advice you to stay on b22, there’s a simple bug that makes Audio.PlayOneShot to work only once per audio clip. I’ve already reported the issue and they have said the issue is likely to be a known issuse, case number [670601]
Just to let you know because I don’t know if this is a bug or only an error in my project:
I’ve updated from Beta 14 and I had SampleAssets folder that I’ve deleted to import the new “Standar Assets”. I’ve imported first Effects package and then Utility package. When importing Utility I’ve these two errors:
Error importing folder (The GUID f030ca9293dfc164c8bc07b982e19f38 is already mapped to Assets/Standard Assets/Effects/CrossPlatformInput/Prefabs. But the meta data wants it to be mapped to assets/standard assets/crossplatforminput/prefabs) Error importing folder (The GUID 4c4bc148459cd764dbb1d4e94e49299b is already mapped to Assets/Standard Assets/Effects/CrossPlatformInput/Sprites. But the meta data wants it to be mapped to assets/standard assets/crossplatforminput/sprites)
I haven’t managed yet to get the lightmap baking to work even half as well or fast in any of my projects as it did in Unity 4. Is it even possible or is it already known fact that baking will take 3-5x longer than it did in U4 regardless if you are using terrain or not?
I’ve tried to keep up with all the lightmapping threads for tips and tricks but I still find the speed unusable compared to the old. If it’s about the correct settings then there should be at least some quickstart guide to get decent results as trial and error is dead slow.
From my perspective this release seems time-boxed rather than quality-boxed at this point. Could be mistaken here, but certainly an RC1 seems early to call. The Betas were early to call also so it could just be a different approach. At the end of the day it just matters what gets shipped out as Unity 5.0.0. Fingers crossed.
The pessimist in me leans toward this. Having said that, there have been a few replies stating some things were fixed for Beta/RCs beyond the one coming up. So, they probably have a lot more fixed than we are aware of and have estimates on the showstoppers they know of at this time. Time will tell.
I have the Standard Assets with Cameras, Characters and Effects in my project and do not see any compilation issues. Those were the Standard Assets that came with beta21 I believe and I haven’t even updated them for RC1.
Same here, except I probably updated them with beta 22 just in case something had changed. So yeah, no script problems here with RC1, including a number of 3rd party asset store items I am using.
It would be quite handy to know when changes have been made to standard assets between Unity releases, especially as I have customised a few of the scripts, but I’ve been able to cope so far.