Unity 5.1.1 broke input for Linux standalone

Hello!
After updating on Unity 5.1.1 I’ve noticed that input processed incorrectly on Linux (on the Windows and Mac it works flawless). It seems the keys never release. I mean after release they’re still counted as pressed, i.e. Input.GetKey() for released key still returns true. Only Alt+Tab helps temporary resolving this.
I could investigate this issue if nobody other experience it, however I’m sure the issue is widespread.
Maybe this issue was introduced because of this fix listed in the release notes:

Actually we don’t use this feature for input processing and use only Input.GetKey() method.
Regards!

I’ve reported the issue - http://fogbugz.unity3d.com/default.asp?706183_fr0c1r96bai78q86

+1, it’s like keyboard presses keep getting pressed over and over. Press two or three keys and you basically can’t input anything else because the same keys keep getting pressed over and over.

I’ve assigned it to QA to verify the bug.

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Done that, passed on to the dev team.

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Great! Thank you guys for a quick response! Waiting for the fix.
Regards!

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Fix got submitted and we try to get it into the next patch release or the one after that.

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Wondering … it’s been two patch releases now and still no mention, even though this makes Linux builds completely useless atm :frowning:
Any timeframe for this fix? We wanted to put out another release early next week, this is one of the major issues (besides bugfixing in our own crap :wink: ) that could be stopping us from doing so.

It is planned to go into 5.1.1p3 next week. We missed the Window for this week’s patch due to Unite. Sorry.

Thank you :slight_smile:

I’ve received confirmation that the issue is fixed in 5.1.1p3 coming soon.