Unity 5.1.2 game crash

Hi…

I updated unity to version 5.1.2 (32 bit) and now I Have problems with the created game (I use Win XP sp3)…

everything works perfectly within the Unity3D editor…but when I compile the game for windows (xp) start the problem…

It compile perfect, without errors and everything perfect, but when I play (.exe) …just after the unity Logo screen , he makes a CRASH…

“The game crashed. The crash report folder named “folder name” next to game executable. It would be great if you’d send it to the developer of the game!”

here error

Unity Player [version: Unity 5.1.2f1_afd2369b692a]

jkgjkgh.exe caused an Access Violation (0xc0000005)
  in module jkgjkgh.exe at 001b:0067b3b0.

Error occurred at 2015-07-20_164220.
C:\Documents and Settings\technotdc\Mis documentos\New Unity Project 1\jkgjkgh.exe, run by technotdc.
57% memory in use.
1023 MB physical memory [438 MB free].
2462 MB paging file [1919 MB free].
2048 MB user address space [1832 MB free].
Read from location 00000004 caused an access violation.

and here module jkgjkgh.exe

Module 1
C:\Documents and Settings\technotdc\Mis documentos\New Unity Project 1\jkgjkgh.exe
Image Base: 0x00400000  Image Size: 0x0101c000
File Size:  16104408  File Time:  2015-07-11_111802
Version:
  Company:  
  Product:  
  FileDesc:  
  FileVer:  5.1.2.53814
  ProdVer:  5.1.2.53814

please help me …

PD- I have to tell you that error with few assets that have recently bought…with other old projects this does not happen to me, and I just tested today…all build game work perfect ,except for assets purchased lately (usually for Unity5)

2212617–147171–output_log.txt (11.9 KB)

Hi…

investigating the cause of the error, I discovered that the fault is in the new Unity5 UI system ,textures type and my computer or winXP…or Directx X9…

why ? …because ,I changed the type of textures in my proyect (I trying changing 2 sprites to texture…) and now build game crashed sometimes yes/sometimes no…

someone using Windows XP/directX9 has the same problem with textures type ?

PD- Can you try if this work for you ??? (in my computer it crashed)

https://dl.dropboxusercontent.com/u/30898045/New%20Unity%20Project%203.rar

Thanks

This is a little difficult to understand. The error was caused by changing the file type of your textures? What were they before and what are they now.

Hi aurore…

I update from Unity 4.6 to Unity 5…then I have problems with the build game (not inside editor , here all work perfect)

The builded game created , crash ALL time,…but apparently ,is something about my computer, because the same project compiled by another user of unity also makes me crash (it works perfect in his computer )

This is just an observation in simple scene I created:

(2D sprite and UI)-----> crash all time
(texture)----------------->dont crash

But it does not seem to be the cause because even with all the textures in project changed also makes crash

at first, I think that would be my old computer/graphic card …but …WHY in the editor everything works well/perfect and not in the game created (crashing all time)???

(I have tried in minimum resolution, shadows turned off,…update graphics card drivers…with same results)

here is the output_log

is here error???:

Platform assembly: C:\Proyectos 5\EZ\y_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Proyectos 5\EZ\y_Data\Managed\System.dll (this message is harmless)
Crash!!!
SymInit: Symbol-SearchPath: '.;C:\Proyectos 5\EZ;C:\Proyectos 5\EZ;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'blahblah'
OS-Version: 5.1.2600 (Service Pack 3) 0x100-0x1

2216187–147473–output_log.txt (11.4 KB)

@titifluki ,

Hi, I have the same problem, have you managed to solve it?

yes…I solved
I need to change all new “standard” materials to older legacy shaders (like older versions of Unity3D)

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