With Unity 5.1.2f1
Dear Unity developer,
I have sporadic crashes with my Samsung Chronos 7, CPU I7-4core-4HT, AMD R9 270 (2Gig RAM) mobile card on my Windows 8 OS, if I run my unity project and working on my scene. The Scene in the project runs slowly (complex scene, but for my taste it is somehow too slow for my system setup) and it crashes with an error report, or it crashes the graphic driver and it crashes/freezes the OS sometimes too. My notebook is not even hot, if this happens. Much more complex, performance greedy applications, games doesn’t lead to these crashes. Last time (for 6-12 Month) I tested my game on Unity 4 and everything was okay.
Any idea why the graphic driver constantly crashes, if I run Unity 5? (My notebook is not even hot, works with Unity 4, works with modern high performance games, and on another system with NVidia 970, no trouble.) Probably the new NVidia physic library has guilt, or am I have to disable/enable some features on my graphic card?
Thanks for the answers in advance.