Hi,
I discovered some freezes of the animations in my project. I am instantiating about 20 objects at that time and thought this is the cause.
But I profiled anyway and it turned out: it is not. The problem is one console logging.
LogStringToConsole takes about 20-40 ms per logged line.
Instantiating 20 objects consumes about 7 ms on my machine.
I am using unity since version 3.5 and I don’t remember this was a problem ever in any of my projects… Is it a new Bug?
Anybody else is discovering this?
PS: It looks like it tooks longer if I log from within a coroutine…