Chipping in with the exact same issue. Oculus Runtime 0.5.0.1 works without issues but with 0.6.0.0 the Demo Scene remains black, the orange LED is on and the Oculus screen is off.
Specs (according to DirectX Diagnostic Tool):
Win 7 Pro x64
AMD FX-6100 Six-Core
8GB RAM
NVIDIA GeForce GTX 550 TI
Display Driver 353.06
Occulus Runtime 0.6.0.0
We have a bug in 5.1.0f3 when using Linear Lighting that will cause your scene to render Black. Try switching to Gamma. This issue is fixed in the first patch that will be coming out soon.
Pretty sure you also have to get rid of the old Unity OVR classes and stuff that came with the Unity 4 Integration package. Not sure if that can cause your problems but it’s something to check.
@pltremblay Could you submit a bug report and post the bug report number here. We haven’t seen this error on our side and would like to investigate more. Also, just as a preemptive measure, could you get the error to show up and then save the Editor Log and send that with the report. Thanks.
Hi folks. “SubmitLayers failed” error is not linked with Unity. It’s Oculus Runtime problem, you can check it by starting Demo Scene from Oculus Config Util. This is per PC problem, not per Device. Bug thread https://forums.oculus.com/viewtopic.php?f=37&t=24131
I’ve received information from Oculus that this issue is likely due to using Intel Hardware over the supported hardware. They are working on confirming this is the issue and newer runtimes should provide more information with this error.
There’s a new thread in the Oculus boards to sum this cases up. Latest statement from Oculus: Buy a new Graphics Card or use an older runtime.
But there’s also a workaround described which is working nearly perfect for me.
Until now it seemed that only nVidia Cards are affected by this. Interesting, that the opener is using an AMD.
I emailed a guy at Oculus and he told me that this should be fixed with the runtime 0.6.0.1 which just came out yesterday I think. I will try this out now, with Unity 5.1.1 and tell you guys if it worked for me.
EDIT: I just tried the Runtime 0.6.0.1 and I still get a black screen when running the Demo Scene and no video signal to the Oculus. No video signal either in Unity.