Hi, I just upgraded to Unity 5.1 and I’m noticing that my characters are moving strangely.
I think I’ve narrowed it down to something to do with the RigidBody2D. When I remove the RigidBody2D my character moves as it did before (I’m using my own vector calcs for moving the character and I’m really only using the RigidBody2d so that Triggers work).
When the rigidbody is enabled and I pause the editor, manually drag the player, and then step forwards there are 2 updates to the position instead 1.
I have IsKinematic turned on.
Is there a reason the translation is being limited? and shouldn’t IsKinematic == true ignore that limit?