Unity 5.1 upgrade and RigidBody2D issues

Hi, I just upgraded to Unity 5.1 and I’m noticing that my characters are moving strangely.

I think I’ve narrowed it down to something to do with the RigidBody2D. When I remove the RigidBody2D my character moves as it did before (I’m using my own vector calcs for moving the character and I’m really only using the RigidBody2d so that Triggers work).

When the rigidbody is enabled and I pause the editor, manually drag the player, and then step forwards there are 2 updates to the position instead 1.

I have IsKinematic turned on.

Is there a reason the translation is being limited? and shouldn’t IsKinematic == true ignore that limit?

I believe I am experiencing the same issue with projectiles. I am utilizing the Uni Bullet Hell bullet pattern asset from the asset store and my projectiles were fine a couple hours ago, then I updated to 5.1 and now they jitter and generally move slower. I am using isKinematic aswell.

Found the fix for my 5.1 woes. I had to turn off interpolate, and my projectiles began moving properly again.

Hope this helps, have a great day!