Unity 5.2.1p4 - Gear VR app crashing on launch

Exporting app to a Samsung S6 for GearVR crashes a handful of ways I’ve tried it (Antialiasing 8x, off altogether, Auto Graphics API and only OpenGLES2).

Going back to 5.2.1p3 exports seem to work again. Unrelated bug, I continue to get a crash on Mac (10.11) when going to Play mode with VR support enabled.

Hi @leetful ,

There is a known issue in 5.2.1p4 with multithreaded rendering. The workaround for now is to disable it; however, there is a fix coming and it will most likely make our next point release. Could that be your issue?

The mac crash was supposed to be fixed. It could be a regression. I will ping the devs and get back to you.

-Will

Thanks Will, disabling multithreaded rendering solves the app crashes.

Great, the multithread fix is in the pipeline it will be fixed in 5.2.2f1.

As for the editor crash on Mac with VR support enabled; it is fixed but will be going into the next patch release.

It looks like same the crash is back in Unity 5.3.2f1. Disabling multithreading fixes it and GearVr on Note 5 loads fine.

Previous version had no problems…