Unity 5.2 and Oculus IPD settings

Dear all,

does Unity use the profile information set in Oculus config utility?
If so how does IPD affect the image rendering and also can it be changed directly in Unity?
Also I read that Oculus consumer version should have an option to set IPD manualy … therefore does that matter anymore?

Many thanks

Answer is here: http://forum.unity3d.com/threads/unity-5-2-ipd-eye-distance.353598/

Hi not sure how to use it … I have two cameras set separately for LEFT and RIGHT eye. What would be the correct setup?
Which camera to scale? What are the correct values per user IPD?

Thanks