Unity 5.2 crashes a lot

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This is happening to me too.

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I was about to create a topic in regards to this issue, I get crashes all the time, specially when doing builds with a custom scripted menu (its just basically a shortcut to different build platforms, using BuildPipeline) and it’s getting really annoying.

Hey if your having crashes then do please report them, every little helps!

Thank Karl, seems that mine was actually caused by some recent changes to my own code. 5.2 has been stable for me since I fixed it!

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It crashed a lot in my Windows 10 64bit PC too. Every 5 min or so. Now I downgraded to 5.1.3 and it works ok.

I always submit reports when the report window shows up. https://fogbugz.unity3d.com/default.asp?726438_8poi1l1sv6uukgtq

There you go.

Since 5.2, I have been experiencing lots of crashes too. Mostly when trying to build a game, but also in editor too. Unity has been extremely stable for me, until now.

I’m using windows 8.1 64-bit.

EDIT: …aaand the editor just crashed again. So far it has happened when entering to play mode or opening a scene. No crash reporter window with these.

Faulting application name: Unity.exe, version: 5.2.0.38013, time stamp: 0x55e09432
Faulting module name: Unity.exe, version: 5.2.0.38013, time stamp: 0x55e09432
Exception code: 0xc0000005
Fault offset: 0x0000000001492fae
Faulting process id: 0x2cc
Faulting application start time: 0x01d0eee86d342d99
Faulting application path: G:\Games\Unity\Editor\Unity.exe
Faulting module path: G:\Games\Unity\Editor\Unity.exe
Report Id: 8fada068-5aef-11e5-8304-e03f4946fbe7
Faulting package full name:
Faulting package-relative application ID:

5.2 has a known issue with the alpha numeric sorting method for the hierarchy window. Make sure that you’re disabling this feature.
See: Unity 5.2.0f2: Editor crash leaving play mode, every time. - Unity Engine - Unity Discussions

Additionally, when posting about an editor crash, you can better help yourself and your peers help you with your issue by attaching a copy of your editor log located in “C:\Users_USER_\AppData\Local\Unity\Editor

Using a text editor find the phrase “crash”, unfortunately the exception report you posted Polkatuba is not helpful.

This is always preferred because Unity reps and employees can not respond to every crash post.

Usually the editor will call a script before the following fault in the application. You can almost always debug an issue yourself using this method as the crash will almost always be a fault in your project files.

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For me, the alpha numeric sorting was already disabled. But I’ll be trying to send the log files with the built-in bug reporter next time it happens.

I have been able to work with this project for months without a single crash. Then after updating to version 5.2, the crashing started to happen. It could be something in the project too but nevertheless it’s not what you should expect after a software update.

If on Windows: I would also make sure you have installed and updated Visual C++ redist files for all versions: 2005, 2008, 2010, 2012, 2013 and the 2015 version. Afterwards download the full distribution of directX and install. Afterwards use the directX web updater and then install the latest drivers for your graphics card. Afterwards run windows update, to get the service packs for all C++ redists.

Not a guaranteed fix, but has fixed empty project crashes for me in the past. Also, for some reason… update your system clock to internet time… I know… but it has worked for me in the past.

It’s easy to believe that it’s the editors fault but most times its an external tool or outdated calls in your logic.
Good luck and Ill keep watching this post and offer whatever help I can.

With troubleshooting I’ve narrowed the issue to the animator, and more specifically the animation override functionality. I’ve also file a bug report, and it’s showing as resolved in the upcoming patch. I tried creating a work around script this morning, but it’s triggering before I can access it externally. So for now, no animator component on objects allows for development.

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Why doesn’t support reply to my emails? I have even threatened to file a complaint with BBB. I have an issue that I sort of resolved but this was after waiting over a week to hear back from them. If they’re really that busy they could at least take a few seconds to say so.

Did you get a automated reply email?

I can see your support email hasn’t been replied to in over a week. I’ll prod the support guys. It’s strange that it’s not been resolved for you.

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Rotating the scene view, ( Alt+LeftClick ) crashes a lot!! Anybody else?

I had another customer with a very similar crash which just started happening when they upgraded to 5.2, and no Bug Reporter launched:

Name der fehlerhaften Anwendung: Unity.exe, Version: 5.2.0.38013, Zeitstempel: 0x55e09432
Name des fehlerhaften Moduls: Unity.exe, Version: 5.2.0.38013, Zeitstempel: 0x55e09432
Ausnahmecode: 0xc0000005
Fehleroffset: 0x00000000018d23f0
ID des fehlerhaften Prozesses: 0x1a20
Startzeit der fehlerhaften Anwendung: 0x01d0ec5641d46073
Pfad der fehlerhaften Anwendung: C:\Program Files\Unity\Editor\Unity.exe
Pfad des fehlerhaften Moduls: C:\Program Files\Unity\Editor\Unity.exe
Berichtskennung: 063ea22f-2deb-422d-9945-5ba36fdcc4b5
Vollständiger Name des fehlerhaften Pakets:
Anwendungs-ID, die relativ zum fehlerhaften Paket ist:

Fehlerbucket 120318371995, Typ 4
Ereignisname: APPCRASH
Antwort: Nicht verfügbar
CAB-Datei-ID: 0

Problemsignatur:
P1: Unity.exe
P2: 5.2.0.38013
P3: 55e09432
P4: Unity.exe
P5: 5.2.0.38013
P6: 55e09432
P7: c0000005
P8: 000000000194a515
P9:
P10:

Unfortunately they rolled back to 5.1 before I could get any more information from them.

One thing they did say was there was no Editor.log , which I find really surprising, because surely there would be some kind of Editor.log or Editor-prev.log there from the previous version of Unity…

It’s really weird. If anyone is able to get a DMP or Mini DMP, or Editor.log I would be very interested in seeing it.

Haha, I thought it was just me before I checked the forums. I’m using Unity 5.2 on Mac version 10.11 (El Capitan public release version). It’s been the same story for me with Unity crashing all the time unexpectedly.

Hopefully the guys at Unity can work their magic and make a stable release soon. Either way, I’m just glad to know I’m not the only one.

Yes. They finally got back to me and said they say there was absentees with some staff.

It crashes for me as well, 32-bit Windows 10. However, I am running Unity under CDB like this:
P:\DEVELOPMENT\Unity5\Editor\Unity.exe -force-opengl -silent-crashes -projectPath P:\CPP\Crafterria\trunk\unity-client

So I cannot catch the reason of the most crashes, however I am having the log all the time displayed into console.
While in 5.0, crashes were due to my native plugin and I know about them, in 5.2 I get crashes in very strange places, like, in mono while processing a breakpoint.

Due to –silent-crashes flag, I cannot send bug reports with ease, because the popup is extremely annoying when I develop the native plugin itself :slight_smile: (in this case crashes are welcome, it’s C++ after all)

But I will dump logs here on next crashes