Unity 5.2 Entire Floor is Covered in Shadow

When I walk around my open scene at a certain angle my entire floor is covered in shadows despite there being no roof or any other polygons in the scene that would cast that big of a shadow.

I was wondering if this is a bug or is there something wrong in my lighting/shadow settings?

Here’s my scene normally:

And here is the scene that shows the incorrect shadow from certain angles:

Here are my directional light settings:
2337671--158037--BadShadowLight.png

Here are my quality settings:

Here are my scene baked light settings:

So it looks like using four cascades causes this issue for some reason. When I set it to two cascades the incorrect shadow disappears. Does anyone know why this is?

I just came across this same issue, so thanks for pointing out that switching to two cascades fixes it. Has anyone submitted a bug for this? My project folder is already 2.5gb, but if nobody has submitted a bug I guess I can duplicate the folder and delete as much as I can while still maintaining the bug. It’s a pretty horrible bug.

@HemiMG_1 My project folder is even bigger, so it’d probably be better for you to submit the bug. It’s good to know I’m not alone.

Keep me updated on how it goes.