When I walk around my open scene at a certain angle my entire floor is covered in shadows despite there being no roof or any other polygons in the scene that would cast that big of a shadow.
I was wondering if this is a bug or is there something wrong in my lighting/shadow settings?
So it looks like using four cascades causes this issue for some reason. When I set it to two cascades the incorrect shadow disappears. Does anyone know why this is?
I just came across this same issue, so thanks for pointing out that switching to two cascades fixes it. Has anyone submitted a bug for this? My project folder is already 2.5gb, but if nobody has submitted a bug I guess I can duplicate the folder and delete as much as I can while still maintaining the bug. It’s a pretty horrible bug.