Unity 5.2 errors after updating from 5.1

Here are a list of errors we have encountered after the recent update. We didn’t have problems with these before, except for the animation mode snapshot one (that one was a problem in 5.1).

1 Like

Heres a new error:

When we opened unity their was no errors, but this error come up after deleting a script (might not be related, sense the error seems to be coming from unity). It’s strange don’t you think?:

using UnityEngine;
using System.Collections;

public class GravityTrigger : MonoBehaviour {

    public Rigidbody2D TurtleBody;
    public float GravityInstensity;
   
    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.tag == "Player")
        {
            TurtleBody.gravityScale = GravityInstensity;
            print ( "Gravity is upon us");

            StartCoroutine (GravityReset());
        }
    }
    /*void NoGravity()
    {
        TurtleBody.gravityScale = 0;
        print ("no gravity");
    }*/

    IEnumerator GravityReset ()
    {
        TurtleBody.gravityScale = GravityInstensity;

        yield return new WaitForSeconds (1f);

        TurtleBody.gravityScale = 0;
    }
}

Have your tried google and forum seach?

Oh, I usually do that, thanks.

There is a unity patch released today which corrects 10s of animation related bugs found in 5.2.
http://forum.unity3d.com/threads/unity-patch-releases.246198/

We did try the patch but, it caused really bizarre problems.