Here are a list of errors we have encountered after the recent update. We didn’t have problems with these before, except for the animation mode snapshot one (that one was a problem in 5.1).
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Heres a new error:
When we opened unity their was no errors, but this error come up after deleting a script (might not be related, sense the error seems to be coming from unity). It’s strange don’t you think?:
using UnityEngine;
using System.Collections;
public class GravityTrigger : MonoBehaviour {
public Rigidbody2D TurtleBody;
public float GravityInstensity;
void OnTriggerEnter2D(Collider2D other)
{
if (other.tag == "Player")
{
TurtleBody.gravityScale = GravityInstensity;
print ( "Gravity is upon us");
StartCoroutine (GravityReset());
}
}
/*void NoGravity()
{
TurtleBody.gravityScale = 0;
print ("no gravity");
}*/
IEnumerator GravityReset ()
{
TurtleBody.gravityScale = GravityInstensity;
yield return new WaitForSeconds (1f);
TurtleBody.gravityScale = 0;
}
}
Have your tried google and forum seach?
Oh, I usually do that, thanks.
There is a unity patch released today which corrects 10s of animation related bugs found in 5.2.
http://forum.unity3d.com/threads/unity-patch-releases.246198/
We did try the patch but, it caused really bizarre problems.



