I am a Pro user and today I tried 5.2 pro for Windows 10 64bit.
I tried to build my game for Android but I noticed many issues.
The game loads the assets at the start of the game in Android a lot slower, 2 times slower than Unity 5.1.3.
The game itself in android runs with much less frames per second.
I use TextMeshPro and it doesn’t work with OpenGL2 older devices. I contacted the developer of it and he says that its a Unity 5.2 issues submitted as a bug.
I tried to make the image compression from Normal to Best Quality for Android and it was spinning for minutes until I stopped it because I thought it crashed. This is way too slow. I suggest you guys put a loading bar to know if it crashed or if its working.
I downgraded to 5.1.3 and it works fine. I suppose I will try it again if these are fixed.
Does anyone else has these issues? Or other issue?
Unity 5.2 seems to be very very buggy, I ran into other issues as well. I am downgrading too. Or maybe they will patch it soon. .
This build has more issues than 5.0 beta.
Another issue I forgot to mention is that sound effects I play in 5.2 using ‘AudioSource.PlayClipAtPoint’ now plays 3 times quieter than before. I already tried ‘AudioSource.PlayClipAtPoint (originalClip, transform.position, 1.0f);’ but it doesnt change anything? Why the sound effects play quieter?
Another one: When another game of mine was switched from 5.1.3 to 5.2 some animations nodes in mechanim where disappeared. This is huge for me since it will take me ages to figure out where goes what and what to set in each transaction. Please look into this.
@giorgos_gs In case you’ve not checked yet, Stephan has posted 0.1.52 Beta 1c in the TextMesh Pro forums, which fixes the white box rendering bug in Unity 5.2