Hello
I just updated my gameproject to Unity 5.2 (from 5.1x) and now I have a extrem lags, but with Unity 5.1 it worked fine.
The game uses the standard networkmanager + matchmaking service.
Has anyone else the same problem?
edit:
I have tested the game by connecting over lan with the same result.
sorry for double posting:
I do sync the movement like in this tutorial:
even a simple Text message (Chatbox for the players) took 0.5 - 1 sec (on the same machine with local connection).
I have tested the ping (RTT) which is ~67 ms
so there is no reason to have a laggy behavior. there a even Lags when I use the “Network Transform” compenent instead of my own script.
I was able to fix It by decreasing the “Max Delay” value in the Network Manager
I find that sometimes if you run stuff in the editor the packets seems to get delayed by a couple of seconds. I thought there was a problem in my code but I ran two clients and everything was fine. So I think there’s something wrong in the sending process of the editor.