Unity 5.2, Windows Universal apps, and Raspberry Pi

Just wanted to do a quick update…I was curious if Unity’s Universal App support in 5.2 would mean that the Windows 10 IOT on Raspberry Pi2 devices would all work together. I just confirmed on a simple, static scene, that I could indeed deploy the unity app over to the pi and render. The scene is just a sphere with the camera, but this means that all of the dependancies and such transferred over and launched. I’m excited, but cautious at this point.

I need to test performance, input, audio, etc. next. For now I just wanted to share what I’d found out.

Note: I couldn’t get an appx packaged over to the pi…but I believe this is a config issue on my end. This was done using Visual Studio’s remote deployment.

The project was created as a Windows Store app, with the ‘C# project’ setting checked. I then built, opened it up in VS, and remote deployed. Hoping this info is helpful to others that want to explore this route.

Thanks,
Joe

It is definitely expected to work. If something does not work - bug report away :).

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Mmmmm, native Raspberry Pi support via Windows 10 Universal App support. I had been hoping this would work. To hear confirmation is very encouraging. Tasty.

It is unfortunate that this won’t work with the older model Raspberry Pi B+. (which I own) But I was already aware that only the more recent versions of the Raspberry Pi were going to work with Windows 10 Universal Apps, so it doesn’t come as a surprise. I would love to hear more accounts of how well Unity performs on the Raspberry Pi via this deployment method. The Pi is a great micro-platform for integrated projects.