Same problem here.
Deleting Library folder didn’t helped.
Funny thing is that I get the same errors when playing on the editor, but when built for Android or iOS, the problems vanish.
This bug has been assigned to a developer and a fix is on the way.
good news , experiencing the issue as well
Disappointed that this bug wasn’t picked up before release. It’s put a big delay on dev
Do we have an ETA on the fix? I need to release a build tomorrow at the latest - and one of our plugins requires 5.3…
Hi,
Do we have an ETA on the fix? I can’t go back to version 5.3 because performance issue.
I just fixed the bug today, should be in 5.3.1p1 release. However, with holidays starting RealSoonNow I’m not quite sure when the p1 release will be out. The issue is happening on some particle systems that have zero particles in them, and is only happening in 5.3.1 as far as I can see. A workaround for now could be going back to 5.3.0, or 5.2.4; or try Matthew’s workaround above.
I have the same issue, for me when I checked the offending particle systems in the inspector there is a little white ! next to the plus sign under the main particle settings. Hovering over says "Automatic culling is disabled because: ‘insert list of reasons’ " most commonly I found being “Word space simulation is used”, changing/removing whats listed seems to fix the issue. This isn’t ideal, but for me means I don’t have to revert back to 5.2 and just have to deal with it until 5.3.1p1.
Awesome dude! Thank you for the update.
Thanks for the update! I’ll go back to 5.3.0 then
Ok. fine. Fixed at least. Waiting for p1
Yep I just rolled back this morning, I simply cannot wait another day on development.
We are having this problem as well, I invested good money in the asset store and now all my particles are getting this error. This error is making the spawning system for the particles throw more errors because they can’t preload properly.
@clearrose There are a couple of options for you listed here in the thread.
@MatthewW 's bandaid worked for me. My particles are spawned from a script, so I can have it auto-add that component upon creation. When the bug’s fixed I’ll just take it out.
Hi,
i am start watching the “Space Shooter” tutorial so far.
After downloading the asset(5.2) and follow the those steps of tutorial.
Finally i meet this issue=(
In this step(the link below)
Seems passing the parameter of Quaternion to Instantiate would throw errors AABB.isdefine()
Instantiate(explosion, transform.position, transform.rotation); //Error
Instantiate(explosion, transform.position, Quaternion.identity);//No more AABB.isdefine()
Agh, got this too. Unplayable in the editor. Glad there is a fix
Can you go from 5.3.1 back to 5.3 without breaking anything? Or is that considered a downgrade
Thank you, can’t wait!
That should work fairly fine. Have backups / version control of everything of course, but I don’t see why it would fail in any large ways.