Unity 5.3 + Gear VR deployment problem

After upgrading my Note 4 to Android 5.0.1 and Unity to 5.3, I am no longer able to run Unity VR apps on the device.

I’m using the correct signature file (if I deploy the project without checking the VR checkbox in unity player setting, the app works without a problem).

When I run the application and plug the Note 4 into the Gear, it either goes to the default Oculus apps screen, or shows a security exception saying that the APK isn’t signed (despite the included signature file, and the fact that the app ran in non-VR mode on the device without a problem)

Is it enough to check the VR checkbox in Unity, include the signature file, and build for Android for the VR project to run on the Gear VR? Do I still need to import ProjectSettings and OculusUtilities for the project to run correctly?

I think the documentation/instructions between Unity and Oculus are a bit confusing as to when to use OVRCamera, and when to use a regular camera and enable VR in player settings.

Any help is appreciated. I’ve been stuck on this for over a week now :frowning:

[Update] I purchased a Samsung S6 and tried it with Unity. Same error.

I have S6 and GVR IEv2. Tried deploying Intro VR using Unity 5.3.1p1 last night and it worked fine.

You should use GLES 3 forward rendering path and ASTC compression.

Where did you put your OSIG file ? (and did you generate a new one for S6?)

Bump, having the same problem here. Using 5.3.0 is it an issue that was cleared up in 5.3.1?

Why don’t you update and try?

Good idea, I’ll give that a shot and report my results.

Nope. :frowning: 5.3.1 same issue.