After upgrading my Note 4 to Android 5.0.1 and Unity to 5.3, I am no longer able to run Unity VR apps on the device.
I’m using the correct signature file (if I deploy the project without checking the VR checkbox in unity player setting, the app works without a problem).
When I run the application and plug the Note 4 into the Gear, it either goes to the default Oculus apps screen, or shows a security exception saying that the APK isn’t signed (despite the included signature file, and the fact that the app ran in non-VR mode on the device without a problem)
Is it enough to check the VR checkbox in Unity, include the signature file, and build for Android for the VR project to run on the Gear VR? Do I still need to import ProjectSettings and OculusUtilities for the project to run correctly?
I think the documentation/instructions between Unity and Oculus are a bit confusing as to when to use OVRCamera, and when to use a regular camera and enable VR in player settings.
Any help is appreciated. I’ve been stuck on this for over a week now
[Update] I purchased a Samsung S6 and tried it with Unity. Same error.