Hey, I updated my project to 5.3 and I’m getting some glitching with my Sprites. Everything worked great in 5.2.3 and this project is working fine on iOS with 5.3.
I took a video to show what I’m seeing on a Nexus 9 with Android 6.0.1.
Hey, I updated my project to 5.3 and I’m getting some glitching with my Sprites. Everything worked great in 5.2.3 and this project is working fine on iOS with 5.3.
I took a video to show what I’m seeing on a Nexus 9 with Android 6.0.1.
I am seeing similar problem with unity 5.3. I am running my app on a LG G4 with Android 6.0.
Does your unity splash screen flicker aswell?
No, my splash screen looks fine. But, I’m using the personal edition which gives me the default Unity splash screen.
@MintPuma can you please submit a bugreport and attach your project? We are having some problems getting a good repro case for this issue.
It’s submitted, thanks!
We’re also seeing flickering on Nexus 9 with Android 6.0 when built with Unity 5.3.0f4. For us, the flickering occurs in 3D space too.
@bitter - we’d distilled a very simple repro project (before seeing this post) and submitted as bug: 754453 with video and APK included.
This bug is serious enough to prevent releases on Android with Unity 5.3.0f4
Just to chime in. I am seeing the same (I believe) on a Samsung Galaxy Tab 3 lite 7.0". Tested on a physical device and in AWS device farm. Not seeing the issue on a Nexus 7 2013 or Huawei Y330. Tried on a handful other devices on the AWS device farm without seeing anything.
I have a clean project with just one particle system. Tap the screen to trigger the particle and in artifacts will show up.
APK: Dropbox
Project (w/APK): Dropbox
Unity Pro 5.3.0 f4
@cgJames The problem in case 754453 is most likely fixed in Unity 5.3.0p1, it looks like it is the same problem with dynamic batching that caused performance regressions on other devices.
Unity 5.3.0p1 should be out this week, so it would be great if everybody who is seeing similar glitches would try that patch release.
Today we started using the ‘multithreaded rendering’ checkbox to address a separate performance issue we were having. It now looks like we are also having this flickering issue. We’re using 5.3.0f4 and testing on Android. Here’s a vid of the issue: This scrolling interface seems to be the worst offender, but the problem does also occur randomly throughout gameplay to:
Hopefully the patch will fix this?
Hi,
I have the same bug on the Galaxy Note 4, a very popular phone in Europe.
Florian, can you confirm me that the patch will be available before the end of the week?
I really need it as soon as possible.
Thank you.
I’m having what looks like the same issue on both a Nexus 7 and Nexus 10. It seems to occur when the GUI is changing state–scrolling a scroll rect or changing the scale of a RectTransform with children. Turning off multithreaded rendering fixes the issue, but that seems like a bad solution.
It sounds like we’ve got a shot at a fix on this tomorrow, confirmed here:
http://forum.unity3d.com/threads/unity-5-3-performance-issues.372648/page-3
Case 754453 could be a different issue, we have only reproduced it on the Nexus 9. We have not checked the Note 4, but other Adreno and Mali devices. So the fix for case 754453 might not fix your problem.
Any word on whether 5.3.1 fixes this? I can give it a go later today.
Installing now, will be testing across platforms in about 30 minutes.
We don’t experience graphical glitches anymore with the 5.3.1 version on the Galaxy Note 4.
The fix seems to work for us.
Thank you!
5.3.1 fixed this issue for me on Nexus 9, thanks!
I’m still getting exactly the same texture glitching in 5.3.1 as in 5.3.0. Nexus 7 and Nexus 10. No change whatsoever.
Works fine in the editor, on a PC build, and on Android with multithreaded rendering turned off. So it’s possible I’m doing something boneheaded, but unlikely.
That concerns me, I don’t have a Nexus 7 and 10 to test on.
Same here with a Samsung Galaxy Ace 3. It only works if I turn off multithreaded rendering on v5.3.1. Otherwise, sprites/textures do glitch.