Unity 5.3 is Slower on WebGL and iPad

Hi,
I have just updated to Unity 5.3 and everything runs significantly slower on moderate to lower end devices and on WebGL. I used to get 60 FPS on WebGL. Without changing a single line of code I now get 40 FPS. Almost the same thing is happening on iPad3 where I get around 10 FPS less than before. Again, no code has been changed.

What can be the reason behind it and how can I fix it?

I did try to profile it, but I am not sure I understand where the difference is. And I can’t really send the whole project to test for unity, the game is in it’s final stage and it is also quite big. I think I will just go back to Unity 5.2 for now. Later when 5.3.1 version comes out. I will give this another shot.

Thanks

  1. Profile your game and see where it spends all the time now.
  2. Submit a bug report with a repo project attached.