I have implemented Unity IAP in one of my projects for iOS. Tested it on Unity Editor and logs look fine.
When I build it on my phone, after a couple of seconds or so, the app freezes.
Here is the Xcode Log:
2015-11-18 18:05:59.243 wb[11018:2835177] → registered mono modules 0x1011feba0
→ applicationDidFinishLaunching()
→ applicationDidBecomeActive()
Init: screen size 750x1334
Initializing Metal device caps
Initialize engine version: 5.3.0b6 (46b1550107d8)
error in __connection_block_invoke_2: Connection interrupted
0.5622189
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:Start()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
2015-11-18 18:06:05.968 wb[11018:2835177] UnityPurchasing:RequestProducts:{(
“com....***”
)}
Setting up 1 worker threads for Enlighten.
Thread → id: 1121bc000 → priority: 1
2015-11-18 18:06:06.576 wb[11018:2835177] UnityPurchasing:Requesting product data…
After this, nothing shows up and the app remains frozen. Some help sorting this issue would be great :-).