I just updated my unity to the beta version, and now I keep getting an error message:
“GfxFramebufferGLES: An active RenderTargetSetup has dangling pointers.”
This error message seems to happen when using Unity Remote, and this didn’t happen with Unity 5.3.
I tried with iPhone 5 and iPhone 6s, but it still happens every time I use Unity Remote.
Everything works perfectly fine, but I’m just wondering what’s causing this error message.
We recently had an issue with our lighting camera that was giving this error when we upgraded to 5.3.4p3. Turns out we were assigning the render texture to a global shader variable as well as the target for the camera, and needed to discard and set both to null on destroy.
I get the same error
(see http://forum.unity3d.com/threads/unity-remote-5-controls-not-working-case-830510.430330/ )
Don’t know if it’s related, but additionally, the FPSController + DualTouchControls don’t work properly as explained in that topic.
Do you face the same issue? Or is it just the error messages you get? @SaraCecilia
Are there any plans on solving this? It’s been discovered more than 4 months ago now.
I solved the DualTouchControls issue by deleting the UI object and dragging a new one from the prefab into the scene.
However, the problem discussed in this topic here still persists.
@Jaimi
Also, the bug is already known for quite some time (for half a year). You can take a look here:
It’s kind of weird, though. When 5.4.1 was new, they said it would be fixed in 5.4.4 (why would they skip 5.4.2 and 5.4.3 ?), then it said the fix is going to be in 5.4.2. But now that 5.4.2 is released, they changed it to fixed in 5.4.3…
I don’t know the procedures of the Unity QA group. However, I was informed at one time that bugs needed to be re-reported if they still existed in later versions, as older bugs were moved to lower priority.
@Jaimi
I see! That’s good to know. But I think in this case, they are aware that the issue persists, because they changed its status to fixed in 5.4.3. So hopefully, this is indeed fixed in 5.4.3 eventually.
Any update on this issue? It still persists for me when I am using Unity Remote 5 on my iPhone 6s to run the Space Shooter game tutorial. Dangling Pointers sound serious