UnityException: Failed assemblies stripper: C:/Program Files/Unity/Editor/Data/Mono/bin\mono.exe “C:\Program Files\Unity\Editor\Data\Tools/UnusedBytecodeStripper.exe” -l none -c link -a “Assembly-CSharp-firstpass.dll” -a “Assembly-CSharp.dll” -out output -x “C:\Program Files\Unity\Editor\Data\Tools\link.xml” -d “Temp/StagingArea/Data/Managed” -x “tmplink.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\AI.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Animation.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Audio.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Core.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\IMGUI.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\JSONSerialize.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\ParticlesLegacy.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\ParticleSystem.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Physics.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Physics2D.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Terrain.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\TerrainPhysics.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\TextRendering.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UI.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UNET.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UnityAds.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UnityAnalytics.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UnityConnect.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UnityWebRequest.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\VR.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Web.xml” current dir : Temp/StagingArea/Data/Managed
result file exists: False. Timed out: False
stdout:
stderr:
Unhandled Exception: System.ArgumentOutOfRangeException: Index is less than 0 or more than or equal to the list count.
Parameter name: index
0
at System.Collections.ArrayList.ThrowNewArgumentOutOfRangeException (System.String name, System.Object actual, System.String message) [0x00000] in :0
at System.Collections.ArrayList.get_Item (Int32 index) [0x00000] in :0
at System.Collections.CollectionBase.System.Collections.IList.get_Item (Int32 index) [0x00000] in :0
at Mono.Cecil.GenericParameterCollection.get_Item (Int32 index) [0x00000] in :0
at Mono.Cecil.ReflectionReader.GetTypeRefFromSig (Mono.Cecil.Signatures.SigType t, Mono.Cecil.GenericContext context) [0x00000] in :0
at Mono.Cecil.ReflectionReader.GetGenericArg (Mono.Cecil.Signatures.GenericArg arg, Mono.Cecil.GenericContext context) [0x00000] in :0
at Mono.Cecil.ReflectionReader.GetTypeRefFromSig (Mono.Cecil.Signatures.SigType t, Mono.Cecil.GenericContext context) [0x00000] in :0
at Mono.Cecil.ReflectionReader.CreateTypeSpecFromSig (Mono.Cecil.Signatures.TypeSpec ts, Int32 index, Mono.Cecil.GenericContext context) [0x00000] in :0
at Mono.Cecil.ReflectionReader.GetTypeSpecAt (UInt32 rid, Mono.Cecil.GenericContext context) [0x00000] in :0
at Mono.Cecil.ReflectionReader.GetTypeDefOrRef (MetadataToken token, Mono.Cecil.GenericContext context) [0x00000] in :0
at Mono.Cecil.ReflectionReader.GetMemberRefAt (UInt32 rid, Mono.Cecil.GenericContext context) [0x00000] in :0
at Mono.Cecil.Cil.CodeReader.ReadCilBody (Mono.Cecil.Cil.MethodBody body, System.IO.BinaryReader br) [0x00000] in :0
at Mono.Cecil.Cil.CodeReader.VisitMethodBody (Mono.Cecil.Cil.MethodBody body) [0x00000] in :0
at Mono.Cecil.MethodDefinition.LoadBody () [0x00000] in :0
at Mono.Cecil.MethodDefinition.get_Body () [0x00000] in :0
at Mono.Linker.Steps.MarkStep.ProcessMethod (Mono.Cecil.MethodDefinition method) [0x00000] in :0
at Mono.Linker.Steps.MarkStep.ProcessQueue () [0x00000] in :0
at Mono.Linker.Steps.MarkStep.Process () [0x00000] in :0
at Mono.Linker.Steps.MarkStep.Process (Mono.Linker.LinkContext context) [0x00000] in :0
at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) [0x00000] in :0
at UnusedBytecodeStripper.Program.Main (System.String[ ] args) [0x00000] in :0
UnityEditor.MonoProcessUtility.RunMonoProcess (System.Diagnostics.Process process, System.String name, System.String resultingFile) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/MonoAssemblyStripping.cs:113)
UnityEditor.MonoAssemblyStripping.MonoLink (BuildTarget buildTarget, System.String managedLibrariesDirectory, System.String[ ] input, System.String[ ] allAssemblies, UnityEditor.RuntimeClassRegistry usedClasses) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/MonoAssemblyStripping.cs:389)
UnityEditor.HostView:OnGUI()