Hi,
I´m using Unity 5.4.1f1 and I´m experiencing weird behaviour of OnTriggerEnter2D() method. I´ve got a script with this method attached to my gameObject which has no colliders with isTrigger=true, but despite this fact OnTriggerEnter2D is still triggering when interacting with other gameObject with isTrigger=true collider attached.
When I turn off isTrigger on other gameObject´s collider, nothing gets triggered. Is this correct behaviour of OnTriggerEnter2D method? Until now I was thinking that for triggering you need to have isTrigger=true colliders attached to the same object where the method is located, but my current experiences tells me something else. Can someone please bring the light to this problem?
Thanks in advance!