Dear all, up to Unity 5.4.3.p1 I could build my project without problems. Now using 5.4.3p2 and even p3 I cannot build it anymore as it crashes always when pressing “Build” or “Build and Run”. Not immediately but after a while and always at the same spot.
My project is big, not that big but I could zip it for you Unity guys or is there anything else I can do?
No errors in console. As Unity crashes it’s hard to say anyway in that moment.
Log start:
LICENSE SYSTEM [20161214 13:27:36] No start/stop license dates set
LICENSE SYSTEM [20161214 13:27:36] Next license update check is after 2016-12-15T07:57:59
Built from '5.4/patch-release' branch; Version is '5.4.3p3 (3592d3a1f914) revision 3510995'; Using compiler version '160040219'
OS: 'Windows 7 Service Pack 1 (6.1.7601) 64bit' Language: 'de' Physical Memory: 16329 MB
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Editor/Data/Mono/lib/mono/2.0'
Mono path[2] = 'C:/Program Files/Unity/Editor/Data/UnityScript'
Mono config path = 'C:/Program Files/Unity/Editor/Data/Mono/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56256
Successfully changed project path to: C:/HOME/Projekte/SilentDepth
IsTimeToCheckForNewEditor: Update time 1481719803 current 1481718457
C:/HOME/Projekte/SilentDepth
Audio: FMOD Profiler initialized on port 54900
Loading GUID <-> Path mappings...0.000170 seconds
Loading Asset Database...0.000098 seconds
AssetDatabase consistency checks...Rebuilding GUID cache ... 1.265484 seconds.
1.282163 seconds
Initialize engine version: 5.4.3p3 (3592d3a1f914)
Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins.
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dumx.dll 9.18.13.3182]
Renderer: NVIDIA Quadro K600
Vendor: NVIDIA
VRAM: 972 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
Begin MonoManager ReloadAssembly
Those are the last lines in the log:
[C:/buildslave/unity/build/Runtime/Mono/MonoBehaviourSerialization_Editor.cpp line 673]
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
Unloading 189 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 159.3 MB.
System memory in use after: 141.7 MB.
Unloading 1724 unused Assets to reduce memory usage. Loaded Objects now: 3463.
Total: 30.733232 ms (FindLiveObjects: 0.667782 ms CreateObjectMapping: 0.329345 ms MarkObjects: 21.307444 ms DeleteObjects: 8.426315 ms)
Compiled shader 'Standard' (total internal programs: 396, unique: 396) in 2.26s
Crash!!!