[Unity 5.5.0b11] Windows Build Blinking (OpenGL)

After building test project with new postprocessing stack and running executable file i seen what in OpenGL Core (openGL 4.5) mode screen is blinking in playing

Hi MadMax2007,
Could you please file a bug report for this issue together with a minimal reproduction case and reply in this thread with the case #?

Hello, After more experiments i find what running this trubble - Winwows 10 i think, becouse this bug exist only on monitor screen whie game is playing in Full Screen Mode (in windowed mode it’s ok). And more info for this : identify scenes compiling in unity 5.3.6 working before upgrade by windows in this time has this bug too. this bug only for fullscreen mode & all OpenGL/ES builds. What doing me? i whant building for oGL for maximum devices volume (from win XP+).

Use DX9 for that purpose.

Anyway, we’ll still need a bug report from you on that OpenGL issue.

New postEffects support only dx11/oGL 4+ & i want use it without rebuild for all platforms )